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Continuous Deployment of Unity Games to Steam

Continuous Deployment Automated deployment has long become standard in software development, yet its use in game development is still rare. In particular, automation via continuous integration pro...

Using Effect Coverage Maps for Elemental Effects in Unity

We at Mobiuscode have been hard at work for some time developing our game Panic Mode. Panic Mode is a puzzle/simulation game, where the goal is to save the clumsy Pammies from various dangers like ...

NameOf() Expression for Java

Did you ever have the following issue: you needed to refer to a field in your code using a string literal? Consider you have an entity that looks like this: public class User { private String u...

Proper Unit Testing

The best bug is a bug that does not enter the software, and according to our experience a proper first level of testing (aka Unit Testing) will keep the bugs out. The earlier you can detect bugs on...